#pragma strict
//////////////////////////////////////////////////////
///th工程,键盘码 映射
//////////////////////////////////////////////////////
class KeyMapping{
	/** 滚动 */
	static var Roll:int = KeyCode.Space;
	/** 投掷 */
	static var Throw:int = KeyCode.F;
	/** 换弹 */
	static var Reload:int = KeyCode.R;
	/** 武器1 */
	static var Weapon1:int = KeyCode.Alpha1;
	/** 武器2 */
	static var Weapon2:int = KeyCode.Alpha2;
	/** 丢弃当前武器 */
	static var WeaponDrop:int = KeyCode.G;
	
	static var Horizontal:String = "Horizontal";
	
	static var Vertical:String 	= "Vertical";
	
	static var Fire1:String = "Fire1";
	static var MouseX:String = "Mouse X";
	static var MouseY:String = "Mouse Y";
	static var Jump:String = "Jump";
	static var WeaponSwitch:int = KeyCode.Q;
	static var AssistanceSwitch:int = KeyCode.C;
	static var Skill:int = KeyCode.LeftShift;
}
